Showing posts with label premise. Show all posts
Showing posts with label premise. Show all posts

Tuesday, September 18, 2012

Paradoxium Returns #0: Cipher

If you ever try to describe Zips to someone, please don't call him a Pokemon. Call him a boxy cat rabbit thing with Kirby arms. Just anything but Pokemon.

If this is your first time, welcome! If you're here to check out the new version, welcome back!

If you're returning, note the differences in the website's design. On the left, there's a link to what I call the notes blog. The link will have the most recent (uploaded) comic's notes; the blog will have all the notes. It's very underdeveloped, but that (may) change soon.

On the right, we have the News Blog, which is my old personal blog re-purposed for acting as the news source, updated as I see fit. So from now on, everything in this section will just be witty comics by me for you. Or I may just take that out altogether and replace that with the alt-text, which is obtained by mousing over the image. Which I did do.

Wednesday, February 29, 2012

Paradoxium Returns #20: Advancing Shadows

Well, here we are... on a LEAP YEAR! Or day, or whatever you prefer. I could've posted this yesterday, but then I couldn't have posted a comic on a leap year for another four years. And yes... I plan on keeping this going for longer than that.

Anyways, in case you haven't heard (you should like the Facebook page to find out more stuff more often), I'm posting every other week now. If I post sooner, then we should celebrate. Otherwise, expect it every other week.

COMIC TIME!


Foreshadowing - Foreshadowing everywhere! Well, almost everywhere.

Notes:
  • I think that I did this method pretty well, relating to the "silent" panels.
  • It's supposed to be tough to decipher what's in the Silent Panels. I don't want to give everything away for free, do I? Actually, that'd be kinda nice, but...
  • Vinis's final line in this comic... think about it.
  • I was finished with this on Monday. The Leap Year IS that important.
Howard H. Drammond

Tuesday, December 20, 2011

Paradoxium Returns #16: Several Solutions

So yesterday, I started to make a list - not a graphical encyclopedia, but a list - of ALL the species that I've developed for the Omniverse, from the Third Dimension and beyond. I got to 43 (one of which is comprised of about the same number of subspecies), and I'm still missing quite a few.

Anyways, on to the comic:

They're smiling in this one. That makes me happy.

Notes:
  • These notes are becoming less and less necessary now. 
  • The translucent character in the panel where Serpent is talking of the Quaro Elders is, well, a Quaro Elder.
Yup, that's about it. I would've posted yesterday, but there was too much fun stuff going on - and by that, I mean birthday celebrations.

Howard H. Drammond

Monday, July 25, 2011

Paradoxium Returns #0: Cipher (Original)

If you're joining us for the first time, welcome to Paradoxium Returns! At time of writing, there has been over 6 years of worldbuilding going into this comic.

Well, here it is, the moment we've all been waiting for: the first Paradoxium Returns Comic EVER! Also, if you have any suggestions or questions, please leave them in the comments section.
Notes
  • That "POP!" in Panel 11 is Krem teleporting to safety. The coward.
  • When did Zips get captured? Somewhere between panels 4 and 6. A piece of paper only holds so much space.
  • Doesn't make much sense? Don't worry, all should be made clear.
  • If you ever describe Zips to anybody, call him a rabbit or a cat. NEVER A POKEMON.
Howard H. Drammond

Friday, July 15, 2011

Rise of Paradoxium: An Intro

Hello, everybody! This is a blog designed for one purpose: to display the new webcomic that I'm working on called Paradoxium Returns. It's mainly about two aliens known as Otroid and their adventures throughout the Omniverse as new recruits to the organization known as Paradoxium, which exists inter-dimensionally.

That might be a bit much to start off with, but I feel that it was necessary for a basic premise. The comics themselves take about 45 minutes to draw, but even longer to illustrate in Adobe Illustrator. I predict that it will take about a week to get each colored comic up, maybe sooner, maybe not.

I surely hope that you'll enjoy them,

Howard H. Drammond