Showing posts with label nieri. Show all posts
Showing posts with label nieri. Show all posts

Tuesday, February 14, 2012

Paradoxium Returns #19: Life on Ta'Ris

I've been busy, what else can I say?

Funny story. The events you are about to read - two Otroid of the opposite gender sitting on a surface with a potentially harmful and long fall nearby - are, in Otroid culture, considered to be like kinda a date, but different. No, I did not plan for this comic to be posted on Valentine's Day, but what do you know, it just happened to work out that way. I guess procrastination can pay off... sometimes.


Oh, what a pretty constellation.

Notes:
  • That's correct. A Quaro Elder is indeed a Paradoxian.
  • There are indeed multiple ways to summon a Paradox Orb. This method takes the longest amount of time and memory, as certain orbs are summoned by picturing a symbol instead of an object or phenomenon in this way. Another method is relying on the Paradox Energy to make an orb for you, but that method is incredibly risky.
Howard H. Drammond

Tuesday, November 8, 2011

Paradoxium Returns #11: A Rough Start for Rackat

Hello, people! This week's gonna be special: I've got a little... presentation that showcases the process of making the comics themselves. It'll be uploaded on YouTube sometime soon, and I'll post it here.

In terms of the comic that I'm posting today, it's far more relaxed than the others so far. In fact, it might be a little comic. See what I did there? ...Ugh.

What I would do for a translator orb... also, this.

Notes:
  • Warping removes some Paradox Orb effects, including translator and hold effects.
  • All instances of the Warp Dial being used thus far has been to another planet, and it's never to Berixar.
  • I still hate doing interior design... especially for underused storage closets.
Howard H. Drammond

Tuesday, October 25, 2011

Paradoxium Returns #9: Arrival at the Knife

Away from Berixar and off to the Knife! Some questions will be answered this day.

I spent extra effort on the panel where they arrive at the Knife. 

Notes:
  • Trans-drive, if you haven't deciphered that yet, is the primary faster-than-light travel system in the Paradoxium Returns universe.
  • How did Rackat get above the Warp Dial? He "shifted" over to it. You'll learn more about it later.
Also, just a special shout-out to one of my friends, who is in rough condition at the moment. Best wishes!

Howard H. Drammond

Tuesday, September 27, 2011

Paradoxium Returns #7: Dial 9 for Warp

The fight between Thoz, Rackat, and Jijjy takes an interesting turn tonight... I like the art in this one.
Everything's turning gray... but not grayscale, this comic always has been and always will be in color. Unless I want to use it for an artistic purpose.

Notes:
  • What's up with Rackat in the next panel? It's an ability called shifting. For now, that's all you need to know.
  • Warp Dials use Paradox Energy to work, and can teleport a user across their dimension. There are some areas that can only be accessed via Warp Dial, and if they break, weird (and bad) stuff happens.
  • Did I mention that I really like the art in this one?
Howard H. Drammond


Wednesday, September 21, 2011

Paradoxium Returns #6: Thoz

Sorry this is so late. What happened to Jijjy in #4? You're about to find out.
I DON'T EXIST! Talk about an identity crisis.

Notes:
  • That blue wall of energy Jijjy shoots at Rackat is called Fury. It can be some pretty potent stuff in the right circumstances.
  • The circle on Thoz's head is known as the "Eye of Krem," even though it's not Krem's eye. Thoz focuses his magic through there.
  • I believe that this is the second Paradox Orb used in the comic, the first being the Apocalypse Orb. Eventually, I'll make a public Google Doc outlining all the Paradox Orbs and their effects. EDIT: It's not a Doc, but it is a page. Look at the top bar of the website.
Howard H. Drammond

Tuesday, September 6, 2011

Paradoxium Returns #4: Nieri

Hey, look at that! We're on time this week! Hooray! Did you notice the "Previous" and "Next" comic buttons on the posts with the comics? I thought those would be handy, seeing the obscene amount of posts between #1 and #2 and thought, "Nobody's going to read these if they have to do something like that each time." Anyways, this comic, like always, deals with plot development. But in this one, a major plot element shows up, and we introduce a brand-new character.

Knock-knock! Who's there? KABOOM!

Notes
  • I can't believe I forgot to put it in - the blue guy is Jijjy de Nieri.
  • This IS important - Jijjy is Zips's brother. It's no secret.
  • Every character in this comic - referenced to in speech or image - is a character that will make an appearance. Not important, but fun.
  • Jijjy is short for Jijerim.
  • I had to freehand Jijjy in this one. That was kinda tough.
Howard H. Drammond