Showing posts with label serpent. Show all posts
Showing posts with label serpent. Show all posts

Tuesday, March 13, 2012

Paradoxium Returns #21: Dimensional Gate

Like I promised, here's another comic! I'm going to try my best to get the posting a little more regular... but given the fact that it's my last semester of High School with AP tests fast approaching, that's not gonna happen very frequently.

Does that even make sense? Of course, it doesn't matter. You're here to read this:



When the shards of the Omniverse are one... but no promises.

Notes:
  • I think that the art style is coming closer and closer to a definite style. Solid, smooth objects have gradients; fluid, rough objects have brush strokes, and characters are characters.
  • More will be revealed about the destruction of the original universe soon.
Howard H. Drammond

Tuesday, January 10, 2012

Paradoxium Returns #17, To the Quarod

Well, after a lovely Christmas/Hanuka/Kwanzaa/Whatever-holiday-I'm-forgetting-but-I'm-not-meaning-to Break, we're back with a new comic, thus continuing our saga. Also, Finals week is approaching way too fast, and I'll actually be studying. For once. Of course, this means that it might (probably) be two or three weeks before number 18 is posted. on the positive side, however, I've been chatting with my brother (the one who will eventually take over), and he might begin to share the load, as it were - he might be doing (going over) every other comic in preparation for when he actually does take over.

Anyways, without further ado, here it is:


I really love that last panel.

Notes:
  • Skywire is Serpent Labs's rival.
  • I never mention this. The Warp Dial can be removed from the ship's panel, but only with great difficulty, and it can't fly without it.
Howard H. Drammond

Tuesday, December 20, 2011

Paradoxium Returns #16: Several Solutions

So yesterday, I started to make a list - not a graphical encyclopedia, but a list - of ALL the species that I've developed for the Omniverse, from the Third Dimension and beyond. I got to 43 (one of which is comprised of about the same number of subspecies), and I'm still missing quite a few.

Anyways, on to the comic:

They're smiling in this one. That makes me happy.

Notes:
  • These notes are becoming less and less necessary now. 
  • The translucent character in the panel where Serpent is talking of the Quaro Elders is, well, a Quaro Elder.
Yup, that's about it. I would've posted yesterday, but there was too much fun stuff going on - and by that, I mean birthday celebrations.

Howard H. Drammond

Thursday, December 8, 2011

Paradoxium Returns #15: Double Paradox

This week's comic is much better than last week's... believe me. Also, the backgrounds will be getting much more interesting in the upcoming comics - I've decided that if I don't detail them on paper, I don't detail them on the computer.

Yo dawg, I heard you liked Paradoxes, so I put a Paradox in your Paradox so you can confuse while you confuse. If that's not your style, then BWONG! Inception.

Notes:

  • In case I haven't made it clear, Paradoxians (those able to create Paradox Orbs) that are members of the organization Paradoxium (more info on them later) are to destroy paradoxes, as they create entropic forces. Most of this info can be found in #13.
  • Double Paradoxes create a squared amount of entropic forces. The reason that nothing disintegrates around Rackat and Tegra is because they create very small amounts, but nonetheless, they do indeed create it.
  • The laws of conservation of matter/energy do apply in this omniverse.
Howard H. Drammond

P.S. If you have a Wii, you should get The Legend of Zelda: Skyward Sword. It's amazingly fun.

Tuesday, November 29, 2011

Paradoxium Returns #13: First Layer

Why wasn't there a comic last week? Simply put: boxes. Also, as Christmas is fast approaching (and there's something special I want to do for the comic), the comic posting rate may become erratic (Teachers love giving homework at the least opportune time). Anyways, you're all in for a treat (somewhat bitter) in this comic.

Jijjy, please don't stand on the chair. It's imported polyester.

Notes:
  • I based the gaining of Paradoxian abilities on the modern regeneration scenes of Doctor Who. Actually, let's call it an homage.
  • Paradoxium's mission is revealed in this comic. Remember it.
  • Not that it's important (probably), but Rackat began the process first.
  • That box is being converted into Entropic Forces. That is not what the white stuff in the Shadow Dimension is.
As always, if you have any questions, others probably have the same ones. Leave a comment (or e-mail me; preferably a comment) with your question, and I'll respond to it in the way that I see fit (possibly with my own voice on YouTube?)

Howard H. Drammond

Tuesday, November 15, 2011

Paradoxium Returns #12: The Mystery of the Otroid

Here we go, number twelve. Two more comics, and you're in for a special treat. Also, make sure that you check this out, if you haven't already: the process of making Paradoxium Returns.

Don't waste time.

Notes:
  • I could use some suggestions for artwork and possibly characters.
  • The characters are currently not on Nieri or Berixar.
Howard H. Drammond