Showing posts with label hidden deep. Show all posts
Showing posts with label hidden deep. Show all posts

Tuesday, December 20, 2011

Paradoxium Returns #16: Several Solutions

So yesterday, I started to make a list - not a graphical encyclopedia, but a list - of ALL the species that I've developed for the Omniverse, from the Third Dimension and beyond. I got to 43 (one of which is comprised of about the same number of subspecies), and I'm still missing quite a few.

Anyways, on to the comic:

They're smiling in this one. That makes me happy.

Notes:
  • These notes are becoming less and less necessary now. 
  • The translucent character in the panel where Serpent is talking of the Quaro Elders is, well, a Quaro Elder.
Yup, that's about it. I would've posted yesterday, but there was too much fun stuff going on - and by that, I mean birthday celebrations.

Howard H. Drammond

Thursday, December 8, 2011

Paradoxium Returns #15: Double Paradox

This week's comic is much better than last week's... believe me. Also, the backgrounds will be getting much more interesting in the upcoming comics - I've decided that if I don't detail them on paper, I don't detail them on the computer.

Yo dawg, I heard you liked Paradoxes, so I put a Paradox in your Paradox so you can confuse while you confuse. If that's not your style, then BWONG! Inception.

Notes:

  • In case I haven't made it clear, Paradoxians (those able to create Paradox Orbs) that are members of the organization Paradoxium (more info on them later) are to destroy paradoxes, as they create entropic forces. Most of this info can be found in #13.
  • Double Paradoxes create a squared amount of entropic forces. The reason that nothing disintegrates around Rackat and Tegra is because they create very small amounts, but nonetheless, they do indeed create it.
  • The laws of conservation of matter/energy do apply in this omniverse.
Howard H. Drammond

P.S. If you have a Wii, you should get The Legend of Zelda: Skyward Sword. It's amazingly fun.

Tuesday, December 6, 2011

Paradoxium Returns #14: The Sensing

Well, here we are again. It's the first Tuesday of the month of December, so that means we've almost been going for five months. As for the comic, this week, we have one that develops the Omniverse a little bit more.

Just as day breaks, so does darkness form...

Notes:
  • This comic was long in production: the first half was on the original comic, but the second half required me to make an entirely separate scan. It originally had something to do with Death himself, but I decided that the plot would do much better going in a different direction.
  • Remember the guy with the white sphere head from number 3? Also, look at the panel before that one - it's Zips!
  • Paradoxium used to be large - over 100 members - but after a battle five years earlier, the number of members dropped down to 20-30 members.
  • Quick reminder: A Paradoxian is anybody that can summon a Paradox Orb.
Howard H. Drammond

Tuesday, November 29, 2011

Paradoxium Returns #13: First Layer

Why wasn't there a comic last week? Simply put: boxes. Also, as Christmas is fast approaching (and there's something special I want to do for the comic), the comic posting rate may become erratic (Teachers love giving homework at the least opportune time). Anyways, you're all in for a treat (somewhat bitter) in this comic.

Jijjy, please don't stand on the chair. It's imported polyester.

Notes:
  • I based the gaining of Paradoxian abilities on the modern regeneration scenes of Doctor Who. Actually, let's call it an homage.
  • Paradoxium's mission is revealed in this comic. Remember it.
  • Not that it's important (probably), but Rackat began the process first.
  • That box is being converted into Entropic Forces. That is not what the white stuff in the Shadow Dimension is.
As always, if you have any questions, others probably have the same ones. Leave a comment (or e-mail me; preferably a comment) with your question, and I'll respond to it in the way that I see fit (possibly with my own voice on YouTube?)

Howard H. Drammond

Tuesday, November 15, 2011

Paradoxium Returns #12: The Mystery of the Otroid

Here we go, number twelve. Two more comics, and you're in for a special treat. Also, make sure that you check this out, if you haven't already: the process of making Paradoxium Returns.

Don't waste time.

Notes:
  • I could use some suggestions for artwork and possibly characters.
  • The characters are currently not on Nieri or Berixar.
Howard H. Drammond

Tuesday, November 8, 2011

Paradoxium Returns #11: A Rough Start for Rackat

Hello, people! This week's gonna be special: I've got a little... presentation that showcases the process of making the comics themselves. It'll be uploaded on YouTube sometime soon, and I'll post it here.

In terms of the comic that I'm posting today, it's far more relaxed than the others so far. In fact, it might be a little comic. See what I did there? ...Ugh.

What I would do for a translator orb... also, this.

Notes:
  • Warping removes some Paradox Orb effects, including translator and hold effects.
  • All instances of the Warp Dial being used thus far has been to another planet, and it's never to Berixar.
  • I still hate doing interior design... especially for underused storage closets.
Howard H. Drammond

Tuesday, November 1, 2011

Paradoxium Returns #10: In the Shadows

Number 10! w00t! Okay, not much special here happens, but I do hint at... something. (Evil laughter)

I think Thoz and Ellesmara could use a more... supportive household.

Notes:
  • This is the 83rd Dimension. You heard me - Dimension. I'll explain later.
  • I really love this place.
  • Vinis is a Shadow Being, if I haven't already said that.
Howard H. Drammond